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1. General rant with concepts, ideas, and stuff! - in Player Features and Ideas Discussion [original thread]
I was not refering to interceptors concerning the frigates. I was talking about Interceptor Drones.
- by CorVeroth Nar - at 2004.07.20 06:55:00
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2. General rant with concepts, ideas, and stuff! - in Player Features and Ideas Discussion [original thread]
I was not refering to interceptors concerning the frigates. I was talking about Interceptor Drones.
- by CorVeroth Nar - at 2004.07.20 06:55:00
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3. Mobile Labs - in Player Features and Ideas Discussion [original thread]
I tend to agree. I had my one little lab once. But loast it in a move. Took me three freekin months to find it and I got two weaks out of it. Any way I like the idea of some sork of lab modual. Though I am wondering if Shiva and the labratory modu...
- by CorVeroth Nar - at 2004.07.14 05:20:00
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4. Mobile Labs - in Player Features and Ideas Discussion [original thread]
I tend to agree. I had my one little lab once. But loast it in a move. Took me three freekin months to find it and I got two weaks out of it. Any way I like the idea of some sork of lab modual. Though I am wondering if Shiva and the labratory modu...
- by CorVeroth Nar - at 2004.07.14 05:20:00
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5. General rant with concepts, ideas, and stuff! - in Player Features and Ideas Discussion [original thread]
Edited by: CorVeroth Nar on 14/07/2004 05:03:07 Edited by: CorVeroth Nar on 14/07/2004 05:01:09 Good day, It has been a while since I have gone on a good rant. So please pardon any rambling and so forth. Also pardon the replication of pre...
- by CorVeroth Nar - at 2004.07.14 04:55:00
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6. General rant with concepts, ideas, and stuff! - in Player Features and Ideas Discussion [original thread]
Edited by: CorVeroth Nar on 14/07/2004 05:03:07 Edited by: CorVeroth Nar on 14/07/2004 05:01:09 Good day, It has been a while since I have gone on a good rant. So please pardon any rambling and so forth. Also pardon the replication of pre...
- by CorVeroth Nar - at 2004.07.14 04:55:00
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7. Idea to stop corporate theives. - in Player Features and Ideas Discussion [original thread]
A better way to do it would be to have items taged with a clearance necessity. The player can try to get the Item...but if the Item is taged the player then neads the top dogs of the corp to sign off. the higher the clearance the more signoffs are...
- by CorVeroth Nar - at 2004.04.20 02:56:00
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8. Chaff/Flares on frigates - in Player Features and Ideas Discussion [original thread]
Well some sort of chafe would be good or may be even a decoy droper. Kind of like subs use...they drop counter measure pods filled with just Cancuim Carbonate or some other such chemical. It causes a sheat of noise that draws off the torpedo. I co...
- by CorVeroth Nar - at 2004.04.01 18:40:00
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9. Anti-Missile Systems - in Player Features and Ideas Discussion [original thread]
Well I totally agree that some ships should have greater vulnerability then others. But at the same time certain consideration needs to be given to the new guy on the system. I am saying this really just from a new person kind of view. And while f...
- by CorVeroth Nar - at 2004.03.31 00:58:00
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10. Anti-Missile Systems - in Player Features and Ideas Discussion [original thread]
Your probably thinking about the 20-mm Mk 15/16 Phalanx Close-In Weapon System. A six barreled Vulcan Cannon which can spray apx 3000 rounds per minute and has it's own independant radar system. And while this system would be good I do not believe...
- by CorVeroth Nar - at 2004.03.30 15:52:00
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11. Anti-Missile Systems - in Player Features and Ideas Discussion [original thread]
Edited by: CorVeroth Nar on 30/03/2004 08:44:17 I have been playing for but a short time and know not all the post's about this subject. But I would love to throw in my two cents. I have heard that people have been after another AMS system. So...
- by CorVeroth Nar - at 2004.03.30 08:29:00
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